Part 1: Creating Shaders in Unity

Before we dive into Unity’s new render pipelines and modern shader creation tools, let’s first take a bit of time to re-familiarize ourselves with the process of creating shaders in Unity. In this introductory part, we’ll start with a quick reminder of how to implement the well-known Blinn-Phong shading model in Unity’s built-in render pipeline.

In this part, we will cover the following chapter:

  • Chapter 1, Re-Coding a Basic Blinn-Phong Shader with Unity/CG

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