Use Unity to work with positions in the 3D Cartesian Coordinate System
Program with intervals along the three major axes
Define bounding areas in 2D and bounding boxes in 3D
Determine if a position is inside of a bounding area or box
Approximate inter-object collision using bounding boxes
Compute the intersection of two bounding boxes
Appreciate the strengths and weaknesses of bounding boxes
Introduction
This chapter begins by reviewing the Cartesian Coordinate System, ...