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Ibañez Kim is a design practice with a parallel research lab,
Immersive Kinematics, that has been conducting several studies into
an architecture and urbanism under a concept of The Immersive.
Addressing the separation of scientific research from the humanities
and the arts, the goal of The Immersive is to synthesise them into
active and reconfigurable environments that are seamless and
encompassing. The methods in which these immersive environments
are produced may be highly technical and engineered, but are
bent towards a refinement of affect and culture that places the
importance in the social realm of theatre and spectacle.
The confluence of micro-electromechanical systems, synthetic
biologies, and infrastructures governed by artificial intelligence,
is bringing rapid potential to the discipline of architecture and
urbanism. Architecture as a building industry, however, has been
slow in responding to these recent new technologies, unlike the
rapid implementation of new typologies brought about by the
introduction of glass, steel and ferroconcrete in the industrial age.
The Immersive is an ideology that tethers these oncoming
fields of programmable matter, multi-agent systems, and self-
governance or nonhuman agency, to a humanities-based study.
This Immersive ...

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