Video description
In this video based Autodesk Maya 2013 training course, expert author and trainer Todd Palamar teaches you how to use this complex and powerful 3D modeling software. Designed for the beginner, this tutorial does not require you to have any prior experience with Maya, or modeling at all. Throughout this training course, you will gain an understanding of the core features of Maya - modeling, animating and rendering projects. You will start with some basic navigation and tools, and then move directly into learning by working on projects that the author guides you through. Each part of the project builds on the previous, incorporating new techniques and tools as you proceed through the training. You will also get an introduction to some of the more advanced features of Maya 2013 - PaintFX, nHair and nCloth. By the completion of this software tutorial for Autodesk Maya 2013, you will have a good understanding of how to use the tools and techniques available to you to model, add texture to objects, animate and render your own projects. Working files are included to allow you to work with the same files that the author is using in this training course.
Table of contents
-
Introduction
- Introduction To Maya 00:06:49
- What To Expect 00:03:29
-
The Maya Interface
- Interface Overview 00:03:40
- Camera Control 00:02:10
- Viewport Display 00:03:10
- Hotbox And Marking Menus 00:03:16
- Customizing 00:07:24
- Projects 00:04:35
-
Nodes And Transformations
- Primitive Objects 00:06:52
- Transforming Objects 00:06:48
- Parenting And Grouping 00:04:30
- Freeze And Reset Transformations 00:05:58
- Hypergraph 00:10:39
- Outliner 00:03:27
- Image Planes 00:03:12
-
Curves
- Introduction To Curves 00:04:17
- Building Curves 00:05:33
- Modifying Curve Components 00:04:49
-
Polygon Modeling
- Understanding Polygons 00:03:14
- Basic Structures 00:11:52
- Selecting Polygon Components 00:08:13
- Extrude And Cut Faces 00:18:38
- Edge Loops 00:08:25
- Mirror Geometry 00:07:16
- Normals 00:07:25
- Sculpt Geometry 00:11:10
- Smooth Mesh Preview 00:03:35
- Beveling 00:09:49
- Bridge - Part 1 00:15:27
- Bridge - Part 2 00:13:00
- Extrude Along A Curve 00:06:12
- Mirror Cut Tool 00:06:16
- Project And Split With Curves 00:08:15
-
NURBS Modeling
- NURBS Overview 00:05:13
- Revolve 00:08:04
- Project Curves 00:08:27
- Trim Surfaces 00:08:23
- Bevel Plus 00:05:03
- Converting NURBS To Polygons 00:05:33
- Loft Tool 00:09:53
-
Texturing
- Materials 00:08:31
- UV Mapping - Part 1 00:15:48
- UV Mapping - Part 2 00:12:35
- UV Mapping - Part 3 00:11:30
- Mirror And Layout UVs 00:09:56
- Applying Custom Textures 00:08:27
- Rendering 00:09:48
- Hypershade 00:07:43
- Substance Textures 00:08:52
-
Rigging and Weighting
- Understanding Joints 00:04:18
- Creating A Skeleton - Part 1 00:07:30
- Creating A Skeleton - Part 2 00:08:14
- Creating A Skeleton - Part 3 00:07:32
- Binding Geometry 00:11:53
- Painting Weights 00:12:48
- Weight Normalization 00:07:11
- Refining Weights 00:11:38
- Mirror Weights 00:05:28
- IK Handles 00:09:00
- Control Handles And Constraints 00:10:03
- Basic Rigging 00:11:46
- Node Editor 00:09:05
-
Animation
- Setting Key Frames 00:11:29
- Animating 00:09:51
- Dope Sheet 00:06:52
- Graph Editor - Part 1 00:10:03
- Graph Editor - Part 2 00:09:03
- Graph Editor - Part 3 00:08:26
-
Advanced Techniques And Deformations
- PaintFX 00:12:54
- nCloth - Part 1 00:09:54
- nCloth - Part 2 00:10:21
- nHair 00:11:16
-
Rendering With Mental Ray
- Batch Rendering 00:09:03
- Final Gather 00:07:47
- Physical Sun And Sky 00:05:43
-
About The Author
- Learn About Me 00:01:57
Product information
- Title: Autodesk Maya 2013
- Author(s):
- Release date: June 2012
- Publisher(s): Infinite Skills
- ISBN: 9781771370073
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