Chapter 10

Grabbing Onto Object Selection

IN THIS CHAPTER

Bullet Using command-first editing

Bullet Selecting objects with maximum flexibility

Bullet Editing with grips

Editing objects is the flip side of creating them, and in AutoCAD you usually spend more time editing objects than drawing them from scratch. That’s partly because the design and drafting process is, by its nature, subject to changes, and also because AutoCAD lets you edit objects cleanly and easily.

Creating an object and then editing it can sometimes be faster than doing it correctly the first time. For instance, placing a circle and then trimming it is often faster than fighting your way through the Arc command’s many options.

Remember Specifying precise locations and distances is as vital to editing objects in AutoCAD as it is when creating them. Become familiar with the precision techniques described in Chapter 8 before you apply the editing techniques described in this chapter to drawings.

Commanding and Selecting

AutoCAD offers three styles of editing, which I list here in order from the most options to the least:

  • Command-first editing: ...

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