Chapter 14. Solid Modeling
Chapter Objectives
• Use the 3D workspace to create solids.
• Draw the following primitive solids: box, sphere, wedge, cone, cylinder, torus, pyramid, helix, polysolid, and planar surface.
• Make settings to display solids smoothly.
• Use SteeringWheels and ViewCube to change views of a model.
• Draw extruded solids.
• Draw revolved solids.
• Rotate solids about the X-, Y-, or Z-axis.
• Form chamfers and fillets on solid edges. Join two or more solids.
• Subtract one or more solids from another solid.
• Use the SOLIDEDIT command to change existing solids.
• Form a solid model from the common volume of two intersecting solids.
• Obtain perspective views of complex solid models.
• Use Orbit and RENDER to render solids ...
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