List of figures
- Fig. 1.1 Simplified representation of a computer system. 1
- Fig. 1.2 Stages of a typical compilation sequence. 3
- Fig. 1.3 Tables used for converting between binary, octal, and hexadecimal. 12
- Fig. 1.4 Four different representations for binary integers. 14
- Fig. 1.5 Complement tables for base ten and base two. 16
- Fig. 1.6 A section of memory can be viewed in different ways. 28
- Fig. 1.7 Typical memory layout for a program with a 32-bit address space. 29
- Fig. 2.1 Equivalent static variable declarations in Assembly and C. 40
- Fig. 3.1 A simplified view of the AArch64 architecture. 54
- Fig. 3.2 AArch64 general purpose registers () and special ...
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