List of figures

  1. Fig. 1.1  Simplified representation of a computer system. 1
  2. Fig. 1.2  Stages of a typical compilation sequence. 3
  3. Fig. 1.3  Tables used for converting between binary, octal, and hexadecimal. 12
  4. Fig. 1.4  Four different representations for binary integers. 14
  5. Fig. 1.5  Complement tables for base ten and base two. 16
  6. Fig. 1.6  A section of memory can be viewed in different ways. 28
  7. Fig. 1.7  Typical memory layout for a program with a 32-bit address space. 29
  8. Fig. 2.1  Equivalent static variable declarations in Assembly and C. 40
  9. Fig. 3.1  A simplified view of the AArch64 architecture. 54
  10. Fig. 3.2  AArch64 general purpose registers (Image) and special ...

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