CHAPTER 1
Introduction and Theory
Preface
We are glad that you have decided to purchase this book on architectural renderings with 3ds Max and V-Ray. We hope that you will enjoy reading the book and the opportunity to learn new things while working through the lessons. We trust that you will be able to apply this information in your future projects. The book is divided into six chapters. The first chapter focuses on theoretical knowledge. The information provided in this section spans a range, from light in real life via computer graphics to its significance in architecture. We will discuss sources of light specific to V-Ray, as well as materials ...
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