Chapter 7

Anchors and Planes

Throughout the book, you’ve relied on either Reality Composer Pro, manual programming logic, or physics to determine where objects are placed in your scenes. What you haven’t done is take advantage of the real-world sensing capabilities of the Apple Vision Pro. When I write an application, I don’t want to have to manually define where physical objects are located. It sure would be nice if the fancy cameras, sensors, and processor could do the work for me.

I think you can guess where I’m going with this.

Although the name of the chapter may sound a bit like a children’s book, the concepts it covers enable you to start using the Apple Vision Pro to map the area around you, introduce objects that can interact with ...

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