Next Steps
In this chapter, you took a deep dive into the world of tile maps. Not only did you create tile maps and add physics bodies using custom user data, you also set up tile variations to make your maps more interesting—including an animated tile. But something’s missing: monsters, keys, treasures, and loot. That’s right—the stuff that makes dungeon-crawler games fun. So, strap yourself in, because in the next part of the book, you’ll add all of these things.
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