Next Steps
In this chapter, you learned how to animate and move a sprite node using the SKAction class, and you dipped a toe in the proverbial water, learning how to use one of the more powerful and lesser-known classes of SpriteKit, SKConstraint.
As a bonus, you got to create a custom Player class and use a few built-in functions to manipulate the direction and speed of the player node. You also got to add some useful and reusable extensions to the SKSpriteNode class.
In the next chapter, you’ll add the gloop drops to your game and build on what you learned about actions. You’ll also discover how to use iterative design as you modify the movement of the player node.
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