Chapter 1Creating Scenes with Sprites and Nodes
Now that you’ve decided to use SpriteKit, it’s time to create your first game, Gloop Drop. In this chapter, you’ll start with the basics:
- Setting up the project
- Working with the asset catalog
- Adding the background and foreground sprite nodes
If you’re new to SpriteKit, this is the place to start. You’ll meet the basic building blocks of SpriteKit—like sprites and nodes—and you’ll work with assets and the asset catalog, setting the stage for what’s to come.
If, however, this isn’t your first time using SpriteKit, stick around—this chapter moves quickly, and you might find some new and useful information.
Gloop Drop is a 2D game based on the classic 1980s video game, Kaboom!. In Gloop Drop, the player’s ...
Get Apple Game Frameworks and Technologies now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.