Chapter 4. Adding App Graphics and Resources
As the final chapter of the first part of this book, this chapter teaches you how the resource system works in Android, including the use of graphics. One of the considerations when developing for Android is that there are so many different devices out there. You have to consider displays of various densities, screens of all sizes, whether a device has a hardware keyboard, what orientation it is held in, and even what language should be displayed. Fortunately, Android’s resource system makes all this easy.
Introduction to Resources in Android
A solid understanding of Android’s resource system is not only essential to developing good apps, it’s vital to saving your sanity. If you had to programmatically ...
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