Book description
This short book walks you through the process of creating mobile games using the new Android Studio IDE. Android Studio Game Development introduces you to the key tools in Android Studio and gives you the knowledge you need to develop games in Android Studio.
This book takes you from installing Android Studio, through exploring the IDE to creating a new project and setting up GitHub as a VCS. You'll then be well equipped to tackle the game-development topics that make up the rest of the book. You'll learn about OpenGL ES and how to deal with polygons, before mastering image loading and sprite sheets.
The final three chapters cover topics vital to successful game development: interactivity. You'll gain skills in reading user input, responding to that input with in-game movement, and detecting collisions.
You'll learn:
How to create projects in Android Studio
How to use the SDK manager to keep your Android SDK current
How to commit to and get projects from GitHub
How to use OpenGL ES to load images
How to react to player input
How to debug your games using Android Studio
Audience
This book is for those who may be new to game development who have some experience with Android Studio IDE and Android. To learn about Android Studio, check out Learn Android Studio IDE by Gerber and Craig (Apress).
Table of contents
- Cover
- Title
- Copyright
- Dedication
- Contents at a Glance
- Contents
- About the Author
- About the Technical Reviewer
- Acknowledgments
- Chapter 1: Setting Up Android Studio
- Chapter 2: Creating a New Project
- Chapter 3: Exploring the IDE
- Chapter 4: GitHub as your VCS
- Chapter 5: Intro to Game Development
- Chapter 6: OpenGL ES and Polygons
- Chapter 7: Loading Images and Spritesheets
- Chapter 8: Reading User Input
- Chapter 9: In-Game Movement
- Chapter 10: Collision Detection
- Index
Product information
- Title: Android Studio Game Development: Concepts and Design
- Author(s):
- Release date: November 2015
- Publisher(s): Apress
- ISBN: 9781484217184
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