fig3_41_1

When it comes time to light in a 3D program, it can be useful to follow organized steps to achieve aesthetic lighting in an efficient manner. The steps include determining what lights are needed and what types of shadows are necessary. It’s also useful to be familiar with common 3D shaders and how their basic properties function.

 This chapter includes the following critical information:

Suggested 3D lighting workflow
Common 3D light types, shadow types, and properties
Common shaders and properties

Photo copyright Rungaroon Taweeapiradeemunkohg / 123RF Stock Photo.

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