Book description
Aesthetic 3D Lighting: History, Theory, and Application delves into the history, the theory, and the practical and aesthetic application of lighting in the fine arts and 3D animation.
In this book, animation industry veteran and lighting expert Lee Lanier examines the importance of lighting and its ability to communicate information to the viewer. Lee examines the history of lighting as applied to the fine arts, film, photography, and 3D animation. He discusses the use of light color, light location and direction, and light shadow types to recreate specific locations and to generate moods. He includes guides for successful lighting in 3D animation. Software agnostic examples lead you through useful 3D lighting set-ups. Chapter-long case studies step you through more complex 3D lighting projects in Autodesk Maya. An accompanying eResource (www.routledge.com/9781138737570) features 3D model files, scene files, and texture bitmaps, allowing you to practice the discussed techniques in Autodesk Maya and many other 3D programs.
The lighting techniques covered in this book include:
- History of lighting as used in the fine arts
- The scientific mechanisms of light
- Light types and light application in 3D programs
- Light qualities including shadows variations
- Basic and advanced 3D lighting approaches
- 1-, 2-, 3-point, naturalistic, and stylistic lighting techniques
- Replication of real-world lighting scenarios and locations
- Overview of advanced 3D lighting and rendering systems
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Table of Contents
- Introduction
- Chapter 1: The Importance of Light and Lighting
-
Chapter 2: The History of Lighting in the Arts
- Review of Light Categories
- Review of Point Lighting
- 0-Point Lighting
- 1-Point Lighting
- 2-Point Lighting
- 2-Point Lighting in Portraiture
- 3-Point Lighting
- 3-Point Lighting with a Background Light
- Other Limited Light Variations
- Naturalistic Lighting
- Stylistic Lighting
- Sidebar: A Note on Video Games and Stop Motion Animation
- Chapter 3: Lighting in 3D
- Chapter 4: Emulating Specific Light Sources
- Chapter 5: Working with PBR Systems
- Chapter 6: Reproducing Locations and Lighting Characters
- Chapter 7: Designing Stylistic Lighting
- Case Study 1: Copying a Renaissance Still Life
- Case Study 2: Lighting a Complex Night Interior
- Case Study 3: Lighting an Animated Animal Character
- Epilogue: The Future of 3D Lighting
-
Appendix: Visual Lighting Glossary
- 0-Point Lighting
- 1-Point Lighting
- 2-Point Lighting
- 3-Point Lighting
- Ambient Light
- Area Light
- Back Light
- Background Light
- Bounced Light
- Color Bleed
- Color Temperature
- Butterfly Lighting
- Depth Map Shadow
- Diffuse
- Directional Light
- Environment Light
- Eye Light
- Fill Light
- Final Gather (GI)
- Fresnel Reflection
- Glamour Lighting
- Hair Light
- Hard Lighting
- High-key
- IBL (Image-based Lighting)
- Key Light
- Kicker (Light)
- Lighting Ratio
- Light Ray
- Loop Lighting
- Low-key
- Mesh Light
- Naturalistic Lighting
- Path Tracing (GI)
- PBR (Physically-Based Rendering)
- Photometric Light
- Photon
- Photon Mapping (GI)
- Point Light
- Radiosity (GI)
- Ray Tracing
- Ray Trace Shadow
- Refraction
- Rembrandt Lighting
- Renderer
- Rim Light
- Shader (Material)
- Secondary Diffuse Illumination
- Silhouette Lighting
- Sky System
- Soft Lighting
- Specularity
- Split Lighting
- Spot Light
- Stylistic Lighting
- Utility Light
- Volume Light
- Appendix: Common Question Index
- Index
Product information
- Title: Aesthetic 3D Lighting
- Author(s):
- Release date: March 2018
- Publisher(s): Routledge
- ISBN: 9781351733649
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