Chapter 8
Advanced 3D Techniques
This is my favorite chapter in the book. Nothing but pure uncut 3D graphics. We're going to take a whirlwind tour of some more advanced topics in 3D programming. Among other things, we'll cover inverse kinematics, subdivision surfaces, and radiosity lighting. This is the most interesting and exciting part of graphics programming—experimenting with cool technology and trying to get it to work well enough to make it into a project.
In this chapter we will look at:
Hierarchical object animation
Kinematics
Parametric ...
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