Book description
Adobe® Flex® Builder™ is an integrated development environment (IDE) for developing applications that use the Adobe® Flex® framework, MXML, Adobe® Flash® Player 9, ActionScript 3.0, Adobe® LiveCycle™ Data Services ES, and the Adobe® Flex® Charting components.
Flex Builder is built on top of Eclipse, an open-source IDE, and provides all the tools you need to develop Flex and ActionScript applications. It runs on Microsoft Windows, Apple Macintosh OS X, and Linux, and is available in several versions. Installation configuration options let you install Flex Builder as a set of plug-ins in an existing Eclipse workbench installation or to create an installation that includes the Eclipse workbench.
Table of contents
- Chapter 1: Learning Flex Builder
- Chapter 2: About Flex Builder
- Chapter 3: Flex Builder Workbench Basics
-
Chapter 4: Working with Projects
- About Flex Builder projects
- Creating Flex projects
- Managing projects
-
Managing project resources
- Creating folders and files in a project
- Deleting folders and files
- Moving resources between projects in a workspace
- Refreshing resources in the workspace
- Linking to resources outside the project workspace
- Adding resource folders to the project source path
- Alternatives to using project references
- Viewing resource properties
- About ActionScript projects
- About library projects
-
Chapter 5: Navigating and Customizing the Flex Builder Workbench
- Working with perspectives
-
Working with editors and views
- Opening views
- Moving and docking views
- Rearranging tabbed views
- Switching between views
- Creating and working with fast views
- Filtering the Tasks and Problems views
- Creating working sets
- Opening files for editing
- Associating editors with file types
- Editing files outside the workbench
- Tiling editors
- Maximizing a view or editor
- Switching the workspace
- Customizing the workbench
- Searching in the workbench
- Working in the editor’s Source and Design modes
- Accessing keyboard shortcuts
- Setting workbench preferences
-
Chapter 6: Building a Flex User Interface
- About the structure of Flex user interfaces
- Adding and changing components
-
Working with components visually
- Using the MXML editor in Design mode
- Selecting multiple components in an MXML file
- Deselecting multiple components
- Positioning components
- Sizing components
- Using snapping to position components
- Aligning components
- Nudging components
- Setting component properties
- Showing surrounding containers
- Inspecting the structure of your MXML
- Hiding container borders
- Copying components to other MXML files
- Deleting components
- Applying styles and skins
- Laying out your user interface
- Adding navigator containers
- Adding data provider controls
- Adding charting components
-
Chapter 7: Adding View States and Transitions
- About view states and transitions
- Creating a view state
- Creating a state based on an existing state
- Setting a non-base state as the starting state
- Setting the initial state of a component
- Switching states at run time
- Modifying the appearance of existing states
- Deleting a view state
- Creating a transition
- Chapter 8: Adding Interactivity with Behaviors
- Chapter 9: Code Editing in Flex Builder
- Chapter 10: Building Projects
- Chapter 11: Running and Debugging Applications
- Chapter 12: Creating Modules
-
Chapter 13: Profiling Flex applications
- About profiling
- How the Flex profiler works
- Using the profiler
-
About the profiler views
- Viewing information in the Live Objects view
- Using the Memory Snapshot view
- Using the Object References view
- Using the Allocation Trace view
- Using the Object Statistics view
- Using the Performance Profile view
- Identifying method performance characteristics
- Using the Loitering Objects view
- Using the Memory Usage graph
- About garbage collection
- Identifying problem areas
- About profiler filters
-
Chapter 14: Working with Data in Flex Builder
- About working with data in Flex Builder
- Automatically generating database applications
- Automatically generating web service proxies
- Automatically generating Flex Ajax Bridge code
- Managing Flash Player security
-
Chapter 15: Flex Builder User Interface Reference
-
Setting project properties
- Project text encoding properties
- Project compiler properties
- Run-time web browser properties
- Setting project application file properties
- Flex and ActionScript project build path properties
- Flex library project build path properties
- Flex server properties
- Project builder properties
- Project references
- Using Flex Builder views
-
Creating project resources
- Setting New ActionScript Class dialog box options
- Setting New ActionScript Interface dialog box options
- Setting the New MXML Component dialog box options
- Create Chart dialog box
- Setting editor preferences
- Setting MXML editor preferences
- Setting ActionScript editor preferences
- Setting MXML Code Assist preferences
- Setting running and debugging preferences
- Setting Console view preferences
- Setting Run/Debug preferences
- Setting Flex debugging preferences
-
Setting project properties
- Chapter 16: Creating Custom MXML Components
Product information
- Title: ADOBE® FLEX® BUILDER™ 3: USING ADOBE FLEX BUILDER 3
- Author(s):
- Release date: February 2008
- Publisher(s): Adobe Systems
- ISBN: 00120090002SI
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