Video description
In this training course for Adobe Flash CS6, experienced trainer and author Geoff Blake introduces you to Flash, and how you can use it for your design projects. Flash is a multimedia platform that can be used for everything from playing movies, to creating animations, to creating fully interactive games.
You will start with the absolute basics in this training video, getting comfortable with the interface and tool locations within the software. You will quickly delve into working with the drawing tools, playing with shapes and colours, and how to manage objects. You will learn how to work with text, create and manage symbols and how to work with the Flash CS6 library. As your knowledge grows, Geoff introduces you to the power of animation within Flash using keyframes, timelines, tweening and more. This video tutorial closes out with a short tutorial on ActionScript, and how to publish your projects from Flash CS6.
By the conclusion of this computer based training course for Adobe Flash CS6, you will be fully comfortable with the basic tools and techniques in Flash, and capable of creating and publishing dazzling Flash projects! Working files are included to allow you to work alongside the author as he covers each subject throughout this training course.
Table of contents
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01. Introduction
- Welcome And Course Overview 00:02:44
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02. What Is Flash?
- Flash's Weaknesses 00:03:02
- Flash's Strengths 00:02:00
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03. Getting Started
- Viewing The Welcome Screen 00:03:33
- Creating A New Movie 00:06:36
- Creating Movies From Templates 00:04:05
- A Tour Of The Interface 00:06:10
- Touring Flash's Panels 00:07:41
- A Look At The Flash Toolbox 00:06:29
- Customizing The Interface 00:05:06
- Exploring And Saving Workspaces 00:05:22
- Setting Flash Preferences 00:03:41
- Setting The Auto-Save Option 00:05:19
- Using Auto-Recovery 00:05:40
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04. Navigating And Working With Files
- Adjusting Magnification 00:07:31
- Additional Zooming Techniques 00:05:45
- Navigating Within Movies 00:05:55
- Setting Movie Properties 00:05:35
- Saving Flash Files 00:02:10
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05. Getting Started With Flash's Drawing Tools
- Getting Started With The Pencil Tool 00:05:56
- Pencil Tool Options 00:06:27
- Using The Line Tool 00:04:31
- Flash's Brush Tool 00:04:44
- Understanding The Brush Tool Modes 00:08:38
- Using The Eraser Tool And Eraser Modes 00:09:10
- Drawing With The Pen Tool 00:07:07
- Drawing Straight Lines And Polygons 00:06:01
- Drawing Curves And Arcs 00:06:10
- Creating Combination Paths 00:08:12
- Manipulating Anchor Points - Part 1 00:05:49
- Manipulating Anchor Points - Part 2 00:06:22
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06. Drawing Shapes In Flash
- Drawing Rectangles And Perfect Squares 00:05:01
- Setting A Corner Radius On Rectangles 00:05:10
- Drawing Ovals, Circles And Wedges 00:04:21
- Using The Rectangle Primitive Tool 00:05:48
- Using The Oval Primitive Tool 00:04:15
- Drawing Polygons And Stars 00:03:42
- Understanding The Merge Drawing Mode 00:07:55
- Understanding The Object Drawing Mode 00:04:18
- Techniques For Selecting Objects - Part 1 00:07:45
- Techniques For Selecting Objects - Part 2 00:05:12
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07. Applying Color To Objects
- Using The Paint Bucket Tool 00:03:23
- Applying Outlines With The Ink Bottle 00:03:58
- Creating Custom Colors 00:05:51
- Applying Colored Transparency 00:02:54
- Creating Custom Gradients 00:07:26
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08. Managing Objects On The Stage
- Positioning Objects Numerically 00:04:24
- Duplicating Movie Content 00:04:18
- Aligning Objects Together 00:05:15
- Spacing Shapes Apart 00:05:53
- Transforming Objects 00:06:56
- Combining Objects Together 00:07:13
- Grouping And Ungrouping 00:06:36
- What's Really Going On With Drawing Modes 00:02:47
- Understanding Stacking Order 00:03:52
- Creating And Managing Layers 00:06:05
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09. Working With Text
- Creating Point And Paragraph Text 00:04:52
- Applying Text Formatting 00:03:30
- Creating Multiple Columns 00:03:01
- Threading Text Frames Together 00:06:01
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10. Symbols Instances And The Library
- Understanding Symbols And Instances 00:03:51
- Creating Graphic Symbols 00:05:02
- Building Graphic Symbols From Scratch 00:05:20
- Creating Movie Clip Symbols 00:03:45
- Animating Within A Movie Clip 00:06:37
- Creating Button Symbols 00:07:45
- Understanding The Hit State 00:06:22
- Using The Library Panel 00:06:38
- Inserting Symbol Instances 00:05:30
- Manipulating Instances On The Stage 00:04:16
- Editing And Updating Symbols 00:06:53
- Using Other Flash File Libraries 00:04:44
- Importing Symbols From Other Flash Projects 00:06:41
- Using Flash's Common Libraries 00:05:38
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11. Creating Animations
- Understanding Animation In Flash 00:02:12
- Flash's Timeline, Frames, And Key Frames 00:06:47
- Getting Started With Motion Tweened Animation 00:05:13
- Editing Tweened Animations 00:03:49
- Using Motion Presets 00:05:28
- Using The Motion Editor 00:08:48
- Frame-By-Frame Animation 00:04:47
- Using Movie Clips To Control Playback Speed 00:07:12
- Creating Classic Motion Tweening 00:04:44
- Building More Intricate Objects - Part 1 00:06:18
- Building More Intricate Objects - Part 2 00:07:33
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12. Triggering Actions With Buttons And Frames
- Applying An Action To A Button 00:08:31
- Editing ActionScript Code Directly 00:03:41
- Controlling Movie Clip Playback - Part 1 00:08:42
- Controlling Movie Clip Playback - Part 2 00:05:23
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13. Publishing Your Movies
- Exporting A Sprite Sheet 00:04:38
- Publishing To The SWF Format 00:07:01
- Viewing the Results In Dreamweaver 00:03:00
- Publishing To AIR For Mobile 00:05:42
- Publishing To AIR For Desktop 00:04:09
- Flash CS6's New HTML5 Support 00:08:14
- Wrapping Up 00:02:44
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14. About the Author
- Learn About Me 00:01:28
Product information
- Title: Adobe Flash CS6
- Author(s):
- Release date: August 2012
- Publisher(s): Infinite Skills
- ISBN: 9781771370219
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