Part 1. Getting Started with ActionScript 3.0

In this part

  • Chapter 1: Introducing ActionScript 3.0

  • Chapter 2: Understanding ActionScript 3.0 Language Basics

  • Chapter 3: Programming with Classes

  • Chapter 4: Working with Methods and Functions

  • Chapter 5: Validating Your Program

Get ActionScript™ 3.0 Bible now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.