Chapter 9. Functions
I’m almost giddy to tell you about functions because they’re such a powerful part of ActionScript. A function is simply a chunk of code that can be reused throughout a program. Not only do functions lend enormous flexibility and convenience to our scripts, they also give us control over Flash movie elements. I can hardly imagine programming without functions—they ease everything from sorting words to calculating the distance between two movie clips. We’ll introduce functions in this chapter before learning how to create complex, powerful programs using functions with objects in Chapter 12.
We’ll focus first on program functions— the functions we create ourselves in our scripts. By learning to create our own functions, we’ll become familiar with these fundamentals:
- Function declaration
Creating functions to use in our scripts.
- Function invocation
Causing functions to execute. In other words, running the code in a function. Also known as calling a function.
- Function arguments and parameters
Providing functions with data to manipulate upon invocation.
- Function termination
Ending the execution of a function and optionally returning a result.
- Function scope
Determining the availability and life span of a function, and the accessibility of variables referenced in a function body.
Once we understand those aspects of functions, we’ll consider how they apply to internal functions, functions that come built into ActionScript. Let’s get to it!
Creating Functions
To
make
a basic function ...
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