19.2. Creating an XML Object
Problem
You want to create an XML object complete with a tree structure and data.
Solution
A populated
XML object contains
data,
just as a populated city contains people.
Use one of the following to create a populated XML object:
Populate the XML object tree by passing an XML string to the constructor.
Create a blank object and use the
parseXML( )
method to populate the XML tree with an XML string.Create a blank object and use the
XML
class’s properties and methods to populate the XML tree one node at a time.Create a blank object and load the XML data from an external source.
Discussion
There are many possibilities for creating a populated XML object in Flash. Each technique offers its own advantages, and you should base your decision on the needs of your project.
The simplest way to create a populated XML object is to pass an XML string to the constructor:
my_xml = new XML("<abc><a>eh</a><b>bee</b><c>see</c>");
This first technique is appropriate when you already know the complete XML string before you want to create the object. For example, if you want to create a simple XML object to send a user’s name and score to the server, you could easily construct the XML string using known data and then construct the XML object, as follows:
xmlStr = "<gamescore><username>" + username + "</username><score>" + score + "</score></gamescore>"; score_xml = new XML(xmlStr);
You can also use the parseXML( )
method to populate an XML object using an XML string. This is useful ...
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