13.12. Controlling the Panning of a Sound
Problem
You want to control the panning of a sound.
Solution
Use the setPan( )
method of
the Sound
object that
controls the sound.
Discussion
You can use Sound.setPan( )
to programmatically
control the panning of a sound between the left and right channels. A
value of -100 plays the sound entirely in the left channel, and a
value of 100 plays the sound entirely in the right channel. A value
of 0 plays the sound equally between the two channels.
// Set the panning of a sound to 100, meaning that the sound is played completely in // the right channel and not in the left. mySound_sound.setPan(100);
You can use getPan( )
in conjunction with
setPan( )
to set the panning relative to its
current value:
// Set the panning of a sound 15% to the left of the previous setting. mySound_sound.setPan(mySound_sound.getPan( ) - 15);
You can use setPan( )
over time to create the
effect of a sound moving from one side to the other:
#include "Sound.as" mySound_sound = Sound.createNewSound( ); // Attach a sound from the Library. mySound_sound.attachSound("MySoundSymbol"); // Start the playback of the sound. mySound_sound.start( ); // Define a function to call on an interval. function moveLeftToRight ( ) { // Get the current position and the total duration of the sound. var pos = mySound_sound.position; var dur = mySound_sound.duration; // Determine the panning for the current position. At the beginning of the sound, // the panning should be to the left, and at the end ...
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