Part II. Core ActionScript 3.0 Data Types
IN THIS PART
Chapter 6: Text, Strings, and Characters
Chapter 7: Numbers, Math, and Dates
Chapter 8: Arrays
Chapter 9: Vectors
Chapter 10: Objects and Dictionaries
Chapter 11: XML and E4X
Chapter 12: Regular Expressions
Chapter 13: Binary Data and ByteArrays
Get ActionScript 3.0 Bible now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.