INTRODUCTION
I’ve run seven successful Kickstarter projects that together have raised more than a million dollars, and I’ve consulted on and backed countless others. The success of those campaigns has allowed me to run my board game publishing company, Stonemaier Games, full-time.
Throughout this book I refer to Stonemaier Games in terms of “we” and “our,” since I’m not alone in this endeavor. I have a business partner (Alan Stone), an advisory board, hundreds of “ambassadors,” and thousands of backers (crowdfunding customers).
I designed three of our games—Viticulture, Euphoria, and Tuscany—as well as a game accessory, the Treasure Chest, all four of which have a total of nearly fifty thousand copies in print. To put it in perspective, that’s ...
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