20 Bone Constraints

DOI: 10.1201/9781003263166-20

Constraints are, in my opinion, the most powerful rigging tool available in Blender. They provide an easy way to change a bone’s transformation and create complex behavior. Some examples of this are: setting transformation limits, copying transformations from other bones, pointing at other bones, playing animation frames and much more. They also allow for any combination of all of the above. In simple terms, Constraints give us a way to modify how a bone behaves depending on external factors like transformations of other objects. Constraints are not available in Edit mode and their effects are disabled in this mode.

To make things even more fun, constraint properties can be animated. By utilizing ...

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