Book description
Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today’s digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists.- Showcases the critical and theoretical approaches in this fast-moving discipline
- Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions
- Provides a platform for the most influential voices shaping the current discourse surrounding digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists
- Tackles digital art’s primary practical challenges – how to present, document, and preserve pieces that could be erased forever by rapidly accelerating technological obsolescence
- Up-to-date, forward-looking, and critically reflective, this authoritative new collection is informed throughout by a deep appreciation of the technical intricacies of digital art
Table of contents
- Cover
- Title Page
- List of Figures
- Notes on Contributors
- Acknowledgments
- Introduction
-
Part I: Histories of Digital Art
-
1 The Complex and Multifarious Expressions of Digital Art and Its Impact on Archives and Humanities
- Introduction
- Media Art’s Revolution?
- Media Art’s Multifarious Potential for Complex Expression
- Media Art and the Humanities
- Image Science: From the Image Atlas to the Virtual Museum
- Art History—Visual Studies—Image Science
- Complex Imagery
- Collective Strategies: New Tools for the Humanities
- The Archive of Digital Art (formerly Database of Virtual Art)
- Bridging the Gap: New Developments in Thesaurus Research
- Media Art Education
- The Problem of Media Art Documentation Today—Future Needs
- A New Structure for Media Art Research
- References
- Further Reading
- 2 International Networks of Early Digital Arts
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3 Art in the Rear-View Mirror
- Artists and Media Archaeology—Before the Beginnings
- Art, Technology, and the Past in the 1950s and 1960s
- Avant-Garde Cinema, New Film Historicism, and Archaeologies of Projection
- New Media Art, Media Archaeology, and Female Media Artists
- Alternative Archaeologies of Moving Images and Sounds: Toshio Iwai and Paul DeMarinis
- Conclusion: The Media-Archaeological Turn
- References
- Further Reading
- 4 Proto-Media Art
- 5 Generative Art Theory
- 6 Digital Art at the Interface of Technology and Feminism
- 7 The Hauntology of the Digital Image
- 8 Participatory Art
-
1 The Complex and Multifarious Expressions of Digital Art and Its Impact on Archives and Humanities
-
Part II: Aesthetics of Digital Art
-
9 Small Abstract Aesthetics
- Aesthetics
- Aesthetic Condition
- Aesthetic Carriers
- Material Aesthetics
- Aesthetic Repertory
- The First Definition of an Aesthetic Condition
- Processes
- Aesthetic Distribution
- Aesthetic Information
- Reality Themes
- Creative and Communication Pattern
- Common Signs
- Signal and Sign
- Categories of Signs
- Semioses
- Numeric and Semiotic Aesthetics
- Micro- and Macroaesthetics
- General Numerical Aesthetics
- Numerical Macroaesthetics
- Numerical Microaesthetics
- Semiotic Macroaesthetics
- Semiotic Microaesthetics
- Nuclear Aesthetics
- Numerical Nuclear Aesthetics
- Semiotic Nuclear Aesthetics
- The System of Semiotic Aesthetic
- Crude and Subtle Aesthetics
- General Conclusion
- Acknowledgment
- 10 Aesthetics of the Digital
- 11 Computational Aesthetics
- 12 Participatory Platforms and the Emergence of Art
- 13 Interactive Art
- 14 The Cultural Work of Public Interactives
-
9 Small Abstract Aesthetics
-
Part III: Network Cultures: The Politics of Digital Art
- 15 Shockwaves in the New World Order of Information and Communication
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16 Critical Intelligence in Art and Digital Media
- Digital Communication
- Interactive Media
- Intangible Materials
- Asymmetric Invisibility
- The Creative Empire
- Cultural Economies
- Imagineering Work
- A New Spirit of Art
- Smoke and Mirrors
- Phantoms in the City
- Operative Interventions
- From Tactics to Strategy
- Forgotten Futures
- Cultural Intelligence
- Fiction and Agency
- References
- 17 The Silver Age of Social Media
- 18 Art in the Corporatized Sphere
- 19 Artistic Visualization
-
20 Critical Play
- Thinking “Critical Play”
- A Concise History of “Critical Play”
- Proposition 1: Critical Play Exposes and Examines Dominant Values
- Proposition 2: Critical Play Can Mean Toying with the Notion of Goals, Making Games with Problematic, Impossible, or Unusual Endings
- Proposition 3: Criticality Can Lead to Extreme New Kinds of Play, and Make Familiar Types of Play Unfamiliar
- The Future of Critical Play
- References
- Further Reading
-
Part IV: Digital Art and the Institution
- 21 Contemporary Art and New Media
- 22 One of Us!
- 23 The Digital Arts In and Out of the Institution—Where to Now?
-
24 The Nuts and Bolts of Handling Digital Art
- Introduction
- Fundamental Concepts
- Learning the Work—Initial Conservation Assessment and Interview
- Collection and Capture
- When a Disk Image is Overkill
- Post-Capture Preparation for Long-term Storage
- Beyond the File System: Digital Repositories
- Intervention and Exhibition: Fundamental Treatment Concepts
- Intervention and Exhibition: The Magnavox Odyssey
- Documentation Practices
- Conclusion
- References
- 25 Trusting Amateurs with Our Future
- 26 Enabling the Future, or How to Survive FOREVER
- 27 Exhibition Histories and Futures
- Index
- End User License Agreement
Product information
- Title: A Companion to Digital Art
- Author(s):
- Release date: May 2016
- Publisher(s): Wiley-Blackwell
- ISBN: 9781118475201
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