Book description
Use technology to increase loyalty and productivity in your employees
50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games—they're simple and well-scripted.
Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate.
How to lead a simple, fast, fun team building activity with easy-to-follow instructions
How to create successful "virtual" team building that requires NO travel and little to no additional expenses
How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using
Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!
Table of contents
- Cover
- Contents
- Title
- Copyright
- 50 Digital Team-Building Games Quick Start
- Preface: How to Use the Games in This Book
- Acknowledgments
- Introduction to 50 Digital Team-Building Games
- Chapter 1: Icebreakers
-
Chapter 2: Communication/Games for Speakers
- Texting Q&A—Asking Anonymous Questions Via Text
- Raising Hands—Have You Ever. . .?
- Polling—Team Concensus by Technology
- TwitterStorm—Crowdsourcing Goodness
- Go Ahead, Caller—Improving Teleconference Skills with a Game Show
- Model Citizen—Testing Communication Assumptions by Building a Model They Can’t See
- Backchannel—Instant Feedback by Group Text
- Team Pecha Kucha (peh-chak-cha—)Team Presentation with 20 Slides for 20 Seconds Each
- PowerPoint Karaoke—Team Improvisation by Presenting Slide Decks They Haven’t Seen
- Chapter 3: Trust
- Chapter 4: Improving Performance
-
Chapter 5: Problem Solving
- Move One Line/Add One Line—Team Creativity with More Than One Solution
- Consensus Voting—Choosing Top Team Options Online
- Like to Move It—Quick Spatial Team Diagnosis
- Project Matrix—Balance Time, Quality, and Performance to Complete a Project
- Chat Survivor—Setting Team Priorities and Making Hard Decisions
-
Chapter 6: Creativity and Innovation
- Twaiku—Twitter Poetry in Motion
- One Text at a Time Expert—Team Answers One Text at a Time
- WWMTD?—What Would My Team Do If They Had to Make a Creative License Plate?
- Team Pictionary—Communicating through Drawing
- Mind Mapping—Visual Brainstorming for Teams
- YouTeams—iMovie-Based Team Building
- GooseChase—Cell Phone Photo Scavenger Hunt
- Team GarageBand—Build a Song, Build a Team
-
Chapter 7: Collaboration
- Office Move—Working Together to Switch Places
- Mergers and Reorgs—Getting Two Teams to Collaborate and Integrate Rapidly
- Broken Squares—Giving Is Better Than Getting for Team Collaboration
- Team Timely.is—Collaborating a Month’s Worth of Tweets and Updates
- Team Haiku—Write a Team Haiku/One Word at a Time Online
- Team Case Study—Simultaneous Team Editing
- Chapter 8: EPIC Team Building
- Chapter 9: Closers—Ending a Team-Building Event
- Appendix: Getting Online
- About Geoteaming
- Index
Product information
- Title: 50 Digital Team-Building Games: Fast, Fun Meeting Openers, Group Activities and Adventures using Social Media, Smart Phones, GPS, Tablets, and More
- Author(s):
- Release date: May 2012
- Publisher(s): Wiley
- ISBN: 9781118180938
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