CHAPTER 8
Modeling the Character Robert Using Zbrush
Welcome to the character modeling tutorial. Here, I will show you my creative processes from the base modeling of our Robert character in Maya, through to the detailing of him in Zbrush. Hopefully, this will give you a good insight into how to go about building a character from a concept sketch.
First, let’s talk about my character pipeline. This usually depends on the structure of the character itself. In most cases, I start with a base mesh created in Maya that has good clean topology ...
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