Creating Complex Objects from Primitives
In this chapter, we are going to go through the process of creating a more complex model using only standard primitives and standard modeling tools in 3ds Max.
The model I’ve chosen for this exercise is a floor buffer which was photographed at the same location as everything else in the book. The reference shoot took place at an old abandoned mental hospital in the North of England. A lot of photos from the reference shoot are available to download from the Web site that supports this book. Check the introduction for dull instructions. Here is a selection of these photos from the shoot.
As you ...
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