Creating, Unwrapping, and Texturing Simple Models
For our first model, we’re going to create a box. Go to the Main Menu > Create > Standard Primitives > Box.
Left-click and drag in the viewport to create the box. Click again to finish. Now set the dimensions to 45 × 45 × 50 in the modify panel to the right. If your box is being displayed in wireframe in any of your viewports, just click on the viewport and press the F3 key.
You can also create primitives from the create panel to the right. Ensure standard ...
Get 3ds Max Modeling for Games, 2nd Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.