There is so much information crammed into just one book, I have had to keep it as concise as possible. I cover only what you need to complete each tutorial and nothing else. This book is designed to get you up to speed as quickly as possible producing great artwork and is not designed to teach you how to use all aspects of 3ds Max. If you’re looking for a book to teach you the ins and outs of Max, then there are plenty to choose from. Personally, I’d rather keep my hard-earned cash and press the F1 key—the built-in help can show you all the functions you’ll need to get started.
The book is arranged over eleven chapters, starting from getting to grips with the basics, moving onto some low-poly modeling, and culminating into a couple ...
Get 3ds Max Modeling for Games, 2nd Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.