Chapter 1: Establishing a Build Environment
In this chapter, we will learn how to set up 3D graphics development environment on your computer for Windows and Linux operating systems. We will cover the following recipes:
- OpenGL 4.6 with AZDO and Vulkan
- Setting up our development environment on Windows
- Setting up our development environment on Linux
- Installing the Vulkan SDK for Windows and Linux
- Managing dependencies
- Getting the demo data
- Creating utilities for CMake projects
Technical requirements
You can find the code files present in this chapter on GitHub at https://github.com/PacktPublishing/3D-Graphics-Rendering-Cookbook/tree/master/Chapter1
OpenGL 4.6 with AZDO and Vulkan
Approaching Zero Driver Overhead (AZDO) is not a single specific ...
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