Chapter 1: Establishing a Build Environment

In this chapter, we will learn how to set up 3D graphics development environment on your computer for Windows and Linux operating systems. We will cover the following recipes:

  • OpenGL 4.6 with AZDO and Vulkan
  • Setting up our development environment on Windows
  • Setting up our development environment on Linux
  • Installing the Vulkan SDK for Windows and Linux
  • Managing dependencies
  • Getting the demo data
  • Creating utilities for CMake projects

Technical requirements

You can find the code files present in this chapter on GitHub at https://github.com/PacktPublishing/3D-Graphics-Rendering-Cookbook/tree/master/Chapter1

OpenGL 4.6 with AZDO and Vulkan

Approaching Zero Driver Overhead (AZDO) is not a single specific ...

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