Chapter 3. Saying Hello to the Blender/SIO2/iPhone World

In this chapter, you'll get down to the business of creating 3D content for the iPhone using Blender. First, you'll take a quick look at where Blender fits into the Blender/SIO2/Xcode game development pipeline. Then you'll get straight to the first part of a relatively simple hands-on example, putting a new 3D spin on the classic Hello World program.

  • The Blender/SIO2/Xcode workflow

  • An overview of SIO2

  • Hello 3D World! Creating your world in Blender

  • Exporting to the SIO2 format

The Blender/SIO2/Xcode Workflow

Programming games for a specific platform such as the iPhone can be relatively easy or relatively difficult, depending very much on the tools you have at your disposal for game creation and ...

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