CHAPTER 7

Studio Lighting and Rendering

With models completed and textures created, lighting and render setup are the final steps for creating a finished image. Lighting can help to accentuate details in an object, glamorizing or romanticizing it. Properly setting up a lighting scenario will allow you to adapt your renders to fit the needs of your project. This chapter covers the following:

  • Creating a studio environment with simple geometry
  • Setting up lighting based on geometry
  • Optimizing render settings for final output
  • Using high dynamic range (HDR) environments

Creating a Studio Environment with Simple Geometry

In Chapter 5, “Subdivision Surface Modeling,” you created models for lighting and environment setup. These will play a major factor ...

Get 3D for Graphic Designers now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.