Chapter 6

Advanced Design Techniques

Modeling, Composition, Lighting, and Materials

With examples: A saguaro cactus, a church, a courtyard, cloth curtains, a flag, a balcony box, a pool room, a mailbox, a cabana, a new way to create our glass table, repair tools, Vray hair, Maya fur, and Modo subdivision.

This chapter introduces a number of topics that the beginner should master in order to get the most out of Maya. We use specific examples to illustrate both low-level and high-level design decisions. These include scene-level composition, the contrasting ways that polygon and NURBS modeling can be used, and the importance of proper lighting and shadows. We also consider the dramatic impact that the choice of materials has on the overall look ...

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