Preface: Anyone can do this

This book is intended for people with very little or no background in 3D modeling, materials, lighting, animation, and rendering. Every example in this book is doable by a raw beginner. The chapters are organized around the various aspects of a small-scale 3D workflow, with first (1) an introduction to the entire 3D workflow and the Autodesk Maya interface, then (2) an introduction to polygon and NURBS modeling, (3) a focus on core modeling tools, (4) a focus on sculpting, (5) the application of materials to wireframe models, (6) various low-level and high-level design issues, (7) animating a scene, and finally, (8) rendering, with a focus on lights and cameras.

In order to be concrete and to provide numerous structured ...

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