This book is intended for people with very little or no background in 3D modeling, materials, lighting, animation, and rendering. Every example in this book is doable by a raw beginner. The chapters are organized around the various aspects of a small-scale 3D workflow, with first (1) an introduction to the entire 3D workflow and the Autodesk Maya interface, then (2) an introduction to polygon and NURBS modeling, (3) a focus on core modeling tools, (4) a focus on sculpting, (5) the application of materials to wireframe models, (6) various low-level and high-level design issues, (7) animating a scene, and finally, (8) rendering, with a focus on lights and cameras.
In order to be concrete and to provide numerous structured ...
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