Games
LEGO MINDSTORMS NXT Thinking Robots
By Daniele Benedettelli
December 2009
Print: $29.95
LEGO MINDSTORMS NXT Thinking Robots includes full building and programming instructions for two of Daniele Benedettelli's most unique creations—a brand new version of his famous Rubik's Cube solver and an… Read more.
iPhone Game Development
By Paul Zirkle, Joe Hogue
November 2009
Print: $34.99
Ebook: $27.99
Bundle: $38.49
What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen… Read more.
Hello, Android, Second Edition
By Ed Burnette
October 2009
Print: $32.95
Android combines the ubiquity of cell phones, the excitement of open source software, and the corporate backing of Google and other Open Handset Alliance members. The result is a mobile… Read more.
3D Game-Based Filmmaking: The Art of Machinima
By Paul Marino
April 2009
Print: $39.99
Machinima will revolutionize the computer animation industry, and this book will serve as the industry bible for emerging filmmakers. Expertly covers the latest technology in filmmaking, the history of Machinima,… Read more.
Craft: Volume 10
Edited by Tina Barseghian
January 2009
Print: $9.99
Celebration will be the theme for Craft Vol. 10. We'll feature how-tos and articles about planning and executing all types of parties and events, from weddings and baby showers to… Read more.
Flash CS4: The Missing Manual
By Chris Grover
November 2008
Print: $39.99
Ebook: $31.99
Bundle: $43.99
Unlock the power of Flash and bring gorgeous animations to life onscreen. Flash CS4: The Missing Manual includes a complete primer on animation, a guided tour of the program's tools… Read more.
First LEGO League
By James Floyd Kelly, Jonathan A. Daudelin
August 2008
Print: $29.95
FIRST LEGO League: The Unofficial Guide is the go-to source for coaches, teachers, parents, and students participating in the FIRST LEGO League (FLL) competition. Written for both rookie and experienced… Read more.
The LEGO MINDSTORMS NXT Zoo!
By Fay Rhodes
February 2008
Print: $24.95
LEGO MINDSTORMS NXT Zoo! offers step-by-step instructions for building nine animal robots with the NXT Robotics System. Using the book's detailed building and programming instructions, readers learn about the MINDSTORMS… Read more.
Eccentric Cubicle
By Kaden Harris
October 2007
Print: $29.99
Who says office cubicles need to be dreary? In this book, author Kaden Harris of Eccentric Genius introduces aspiring and die-hard Makers to a highly entertaining parallel universe of surreal… Read more.
Darkstar: The Java Game Server
By Brendan Burns
August 2007
Ebook: $9.99
So, you have a great idea for the next big multiplayer game. Maybe it's a virtual world based on your favorite sci-fi television show. Or maybe it's an online bowling… Read more.
Make: Technology on Your Time Volume 08
Edited by Mark Frauenfelder
November 2006
Print: $14.99
Get ready to play when MAKE Volume 08, our "Toys and Games" issue, hits the stands. You'll learn how to build a wind-up bird that really flies, how to restore… Read more.
Building Extreme PCs
By Ben Hardwidge
February 2006
Print: $24.99
Building Extreme PCs is the ultimate guide to the world of PC modification and customization. Both a showcase and a DIY handbook, it goes in-depth into system building, overclocking, cooling,… Read more.
Baseball Hacks
By Joseph Adler
January 2006
Print: $24.99
Whether you're a fantasy baseball fanatic, casual fan, or just a statistically inclined mathematician, Baseball Hacks has something for you. This comprehensive guide walks readers through the sport's core statistical… Read more.
PSP Hacks
By C.K. Sample III
January 2006
Print: $29.99
PSP Hacks shows you how to make the versatile and powerful new PlayStation Portable (PSP) do more than you ever imagined--and more than Sony ever intended--with 50 innovative hacks, tweaks,… Read more.
Game Design Complete
By Patrick O'Luanaigh
December 2005
Print: $39.99
Master game designer Patrick O'Luanaigh takes you deep into the world of game design from concept to finished product with expert advice from the most exciting talent working in the… Read more.
Retro Gaming Hacks
By Chris Kohler
October 2005
Print: $29.95
Whether you're just discovering Tetris or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is your indispensable new guide to classic games. Kohler has compiled the… Read more.
Halo 2 Hacks
By Stephen Cawood
September 2005
Print: $24.95
Ebook: $9.99
Bundle: $27.45
Even if you've finished Halo 2 in Legendary Mode, you're not done with this game. This incredible book gives you a horde of great hacks for weapons, levels, vehicles, game… Read more.
Start Your Engines
By Jim Parker
July 2005
Print: $39.99
In Start Your Engines: Developing Driving and Racing Games, you will learn all of the secrets and programming techniques of developing one of the most popular style of games. The… Read more.
Killer Game Programming in Java
By Andrew Davison
May 2005
Print: $59.99
Ebook: $35.99
Bundle: $65.99
This comprehensive guide has everything you need to program Java games. It offers the most thorough coverage of Java 3D available, and clearly details the older, better-known 2D APIs, 3D… Read more.
Xbox Fan Book
By Mark Holt Walker
November 2004
Print: $14.95
The Xbox Fan Book is an authoritative reference guide for gamers who want a quick, fun way to learn all the features and capabilities of Microsoft's popular game console. Compact,… Read more.
Smart Home Hacks
By Gordon Meyer
October 2004
Print: $24.95
Ebook: $19.99
Bundle: $27.45
Smart Home Hacks covers a litany of stand-alone and integrated smart home solutions designed to enhance safety, comfort, and convenience in new and existing homes. Learn how to equip your… Read more.
Gaming Hacks
By Simon Carless
October 2004
Print: $24.95
It doesn't take long for an avid or just wickedly clever gamer to be chafed by the limitations of videogame software or hardware. If you want to go far beyond… Read more.
AI for Game Developers
By David M. Bourg, Glenn Seemann
July 2004
Print: $39.95
Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language,… Read more.
Hacking the Xbox
By Andrew "bunnie" Huang
July 2003
Print: $24.99
Using the Xbox as a teaching tool, Huang introduces novice hackers to basic hacking techniques such as reverse engineering and debugging. Hacking the Xbox also covers Xbox security mechanisms and… Read more.
Game Coding Complete, Second Edition
By Mike McShaffry
June 2003
Print: $44.99
Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McShaffry. This must-have second edition has been expanded from… Read more.
Monster Gaming
By Ben Sawyer
June 2003
Print: $24.99
The true insiders guide to the culture and secrets of the game playing elite. Monster Gaming covers everything that hardcore gamers need to know about from buying and setting up… Read more.
Games, Diversions & Perl Culture
Edited by Jon Orwant
May 2003
Print: $39.95
Games, Diversions, and Perl Culture is the third volume of The Best of the Perl Journal, compiled and re-edited by the original editor and publisher of The Perl Journal, Jon… Read more.
Physics for Game Developers
By David M. Bourg
November 2001
Print: $39.95
Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides,… Read more.
Programming Linux Games
By Loki Software
With John R. Hall
August 2001
Print: $39.95
Programming Linux Games is the complete and authoritative guide to developing games for Linux. You'll find detailed coverage of Linux graphics and audio interfaces and a basic course in game… Read more.
3DS Max 4 in Depth
By Jon McFarland, Rob Polevoi
June 2001
Print: $59.99
Provides readers with a comprehensive reference for creating effects for film, movies, and games. This book covers the modeling and modification of structures from primitive objects, plus other parametric design… Read more.
Poser 4 Pro Pack F/X and Design
By Richard Schrand
May 2001
Print: $49.99
Takes you deep inside one of the hottest programs for humanoid figure animation. The insider tips and tricks are revealed! This book shows you how to use the cutting-edge features… Read more.
Microsoft® Combat Flight Simulator 2: WW II Pacific Theater: Inside Moves
By Jeff Van West
October 2000
Print: $19.99
Face down everything the enemy’s air force can throw at you in the Pacific with this essential flight-survival guide. It gives you the advanced tips, tactics, strategies, and advice you… Read more.


