Press Release
July 16, 2007
ActionScript 3.0 Design Patterns--New from O'Reilly: Understanding Design Pattern Programming
Sebastopol, CA--Now that ActionScript is reengineered from top to bottom as
a true object-oriented programming (OOP) language, reusable design patterns
are an ideal way to solve common problems in Flash and Flex applications.
If you're an experienced Flash or Flex developer ready to tackle sophisticated
programming techniques with ActionScript 3.0, this hands-on introduction to
design patterns is the book you need.
ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for
structuring code that actually makes OOP languages easier to learn and use.
You then learn about various types of design patterns and construct small
abstract examples before trying your hand at building full-fledged working
applications outlined in the book.
Topics in ActionScript 3.0 Design Patterns include:
- Key features of ActionScript 3.0 and why it became an OOP language
- OOP characteristics, such as classes, abstraction, inheritance, and
polymorphism
- The benefits of using design patterns
- Creational patterns, including Factory and Singleton patterns
- Structural patterns, including Decorator, Adapter, and Composite patterns
- Behavioral patterns, including Command, Observer, Strategy, and State patterns
- Multiple design patterns, including Model-View-Controller and Symmetric
Proxy designs
During the course of the book, you'll work with examples of increasing
complexity, such as an e-business application with service options that
users can select, an interface for selecting a class of products and individual
products in each class, an action game application, a video record and
playback application, and many more. Whether you're coming to Flash and
Flex from Java or C++, or have experience with ActionScript 2.0,
ActionScript 3.0 Design Patterns will have you constructing truly elegant
solutions for your Flash and Flex applications in no time.
Dr. William B. Sanders is a Professor of Multimedia Web Design and Development
at the University of Hartford in Connecticut. He teaches courses in Flash,
ActionScript, Flash Media Server, PHP, C#, SQL, and XHTML, among other
languages, and has published 44 computer and computer-related books.
Dr. Chadima Cumaranatunge is an Assistant Professor at University of
Hartford's Multimedia Web Design and Development. With a background in
engineering and instructional design, he teaches courses on developing
learning, web development, and game design.
More information about the book, including table of contents, index,
author bios, and samples
Actionscript 3.0 Design Patterns
William Sanders & Chandima Cumaranatunge
ISBN: 0-596-52846-9, $44.99 US
order@oreilly.com
1-800-998-9938; 1-707-827-7000
About O'Reilly
O'Reilly Media spreads the knowledge of innovators through its books, online services, magazines, and conferences. Since 1978, O'Reilly Media has been a chronicler and catalyst of cutting-edge development, homing in on the technology trends that really matter and spurring their adoption by amplifying "faint signals" from the alpha geeks who are creating the future. An active participant in the technology community, the company has a long history of advocacy, meme-making, and evangelism.
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