Custom Classes: Chapter 2 - ActionScript 3.0 Cookbook
Pages: 1, 2
Section 2.5: Creating Subclasses
Problem
You want to create a class that inherits from an existing class.
Solution
Write a subclass using the extends keyword.
Discussion
There are cases when a new class is a more specific version of an existing class. The new class may feature much of the same behavior as the existing class. Rather than rewriting all the common functionality you can define the new class so it inherits all the functionality of the existing class. In relation to one another, the new class is then called a subclass and the existing class is called a superclass.
You can define inheritance between classes in the subclass declaration
using the extends keyword, as
follows:
public class Subclass extends Superclass
A subclass can reference any
public or protected properties and methods of the
superclass. private properties and
methods are not accessible outside the class, not even to a
subclass.
Inheritance is a powerful technique; however, as with anything else, it is important that you use inheritance correctly. Before writing a subclass you need to determine whether or not the new class actually has a subclass relationship with the existing class. There are two basic types of relationships that classes can have: inheritance and composition. You can usually quickly determine the correct relationship between classes by asking whether it's an "is a" relationship or a "has a" relationship:
- "Is a" relationships are often inheritance relationships. As an example, consider an application that manages a library's collection.
- "Has a" relationships are composition relationships in which a class declares a property. Most classes use composition. Oftentimes composition can be implemented in such a way that it achieves the same results as inheritance with greater flexibility (yet generally requiring more code). For example, a book is not an author, but it has an author (or authors).
The library has different types of items in the collection including books and DVDs. Obviously books and DVDs have different types of data associated with them. Books have page counts and authors, while DVDs might have running times, actors, directors, etc. However, you also want to associate certain common types of data with both books and DVDs. For example, all library items might have Dewey decimal classifications as well as unique identification numbers assigned by the library. And every sort of library item has a title or name. In such a case, it can be advantageous to define a class that generalizes the commonality of all library items:
package org.examplelibrary.collection {
public class LibraryItem {
protected var _ddc:String;
protected var _id:String;
protected var _name:String;
public function LibraryItem( ) {}
public function setDdc(value:String):void {
_ddc = value;
}
public function getDdc( ):String {
return _ddc;
}
public function setId(value:String):void {
_id = value;
}
public function getId( ):String {
return _id;
}
public function setName(value:String):void {
_name = value;
}
public function getName( ):String {
return _name;
}
}
}
Then you can say that books and DVDs are both types of LibraryItem. It would then be appropriate to define a Book class and a DVD class that are subclasses of LibraryItem. The Book class might look like the following:
package org.examplelibrary.collection {
import org.examplelibrary.collection.LibraryItem;
public class Book extends LibraryItem {
private var _authors:Array;
private var _pageCount:uint;
public function Book( ) {}
public function setAuthors(value:Array):void {
_authors = value;
}
public function getAuthors( ):Array {
return _authors;
}
public function setPageCount(value:uint):void {
_pageCount = value;
}
public function getPageCount( ):uint {
return _pageCount;
}
}
}
The "Is a" and "Has a" test is helpful, but not always definitive in determining the relationship between classes. Often composition can be used even when inheritance would be acceptable and appropriate. In such cases the developer might opt for composition because it offers an advantage or flexibility not provided by inheritance. Furthermore, there are times when a class may appear to pass the "Is a" test yet inheritance would not be the correct relationship. For example, the library application might allow users to have accounts, and to represent the user, you would define a User class. The application might differentiate between types of users; for example, administrator and standard users. You could define Administrator and StandardUser classes. In such a case, the classes would appear to pass the "Is a" test in relation to User. It would seem to make sense that an Administrator is a User. However, if you consider the context an Administrator isn't actually a User, but more appropriately an Administrator is a role for a User. If possible, it would be better to define User so it has a role of type Administrator or StandardUser.
By default it's possible to extend any class. However you may want to ensure that certain classes are never subclassed. For this reason you can add the final attribute to the class declaration, as follows:
final public class Example
Section 2.6: Implementing Subclass Versions of Superclass Methods
Problem
You want to implement a method in a subclass differently than how it was implemented in the superclass.
Solution
The superclass method must be declared as public or protected. Use the
override attribute when declaring the subclass
implementation.
Discussion
Often a subclass inherits all superclass methods directly
without making any changes to the implementations. In those cases, the
method is not redeclared in the subclass. However, there are cases in
which a subclass implements a method differently than the superclass.
When that occurs, you must override the method. To do that, the method
must be declared as public or
protected in the superclass. You
can then declare the method in the subclass using the override attribute. As an example, you'll
first define a class, Superclass:
package {
public class Superclass {
public function Superclass( ) {}
public function toString( ):String {
return "Superclass.toString( )";
}
}
}
Next, define Subclass so it inherits from Superclass:
package {
public class Subclass extends Superclass {
public function Subclass( ) {}
}
}
By default, Subclass inherits the toString( ) method as it's implemented in Superclass:
var example:Subclass = new Subclass( ); trace(example.toString( )); // Displays: Superclass.toString( )
If you want the toString( ) method of Subclass to return a different value, you'll need to override it in the subclass, as follows:
package {
public class Subclass extends Superclass {
public function Subclass( ) {}
override public function toString( ):String {
return "Subclass.toString( )";
}
}
}
When overriding a method, it must have exactly the same signature as the superclass. That means the number and type of parameters and the return type of the subclass override must be exactly the same as the superclass. If they aren't identical, the compiler throws an error.
Sometimes when you override a method you want the subclass
implementation to be entirely different from the superclass
implementation. However, sometimes you simply want to add to the
superclass implementation. In such cases, you can call the superclass
implementation from the subclass implementation using the super keyword to reference the
superclass:
super.methodName( );
See Also
Recipe 2.5
Section 2.7: Creating Constants
Problem
You want to declare a constant.
Solution
Declare it just like you would declare a property, except use
the const keyword in place of var.
Discussion
As the name constant implies, constant
values do not change. Constants are useful when you have complex
values that you want to be able to reference by a simple identifier or
when you want to be able to use compile-time error checking for
values. Math.PI is an example of a constant that
contains a complex value (which is the value of pi, or 3.14159).
MouseEvent.MOUSE_UP, which contains the value
mouseUp, is an example of a
constant that allows you to use error-checking. When you add an event
listener for the mouse up event, you can use the string value mouseUp. However, if you accidentally have a
typo, you won't be notified of an error, and your code won't work as
expected:
// This is valid code, but because of the typo (mousUp instead of mouseUp) the
// code won't work as expected.
addEventListener("mousUp", onMouseUp);
Using a constant helps. If you accidentally misspell the constant, you will receive a compile error that helps you track down the error:
// This causes a compile error. addEventListener(MouseEvent.MOUS_UP, onMouseUp);
The syntax for declaring a constant is very similar to that for
declaring a standard property. However, rather than using the var keyword you use the const keyword. Although not required, the
majority of constants also happen to be public and static. If you want
a constant to be public and static, you must use the correct
attributes. Additionally, you must assign a value for a constant when
declaring it:
static public const EXAMPLE:String = "example";
By convention, constant names are all in uppercase. This convention makes it easy to identify and differentiate constants from properties.
See Also
Recipe 2.4
Section 2.8: Dispatching Events
Problem
You want to dispatch events.
Solution
Extend flash.events.EventDispatcher and call the dispatchEvent( ) method.
Discussion
Events are an important way for objects to communicate. They are essential for creating flexible systems. Flash Player 9, for example, has a built-in event dispatching mechanism in the flash.events.EventDispatcher class. All classes that dispatch events inherit from EventDispatcher (e.g., NetStream and Sprite). If you want to define a class that dispatches events, you can extend EventDispatcher, as follows:
package {
import flash.events.EventDispatcher;
public class Example extends EventDispatcher {
}
}
The EventDispatcher class has public methods called addEventListener( ) and removeEventListener( ) that you can call from any instance of an EventDispatcher subclass to register event listeners. EventDispatcher also defines a protected method called dispatchEvent( ), which you can call from within a subclass to dispatch an event. The dispatchEvent( ) method requires at least one parameter as a flash.events.Event object or a subclass of Event.
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