Knudsen's new book describes the 2D API from top to bottom, demonstrating how to set line styles and pattern fills as well as more advanced techniques of image processing and font handling. It shows how to create and manipulate the three types of graphics objects: shapes, text, and images. Other topics include image data storage, color management, font glyphs, and printing. "Sun was very sensible about designing this API," says Knudsen. "Recognizing that they weren't experts in the fields of computer graphics, text, and imaging, the good folks at Sun partnered with Adobe, Taligent, Kodak, and a little company called Ductus, to design and build the 2D API. The result is stunning. If you're familiar with PostScript, you'll see echoes of it throughout the API and the text and image capabilities are equally impressive."
Java 2D Graphics assumes no prior knowledge of graphics. Full of detailed explanations and examples, Knudsen's book provides beginning Java programmers with a solid foundation in 2D graphics and helps more advanced programmers create and use high-quality images in their applications. "I wanted to provide a good conceptual background in computer graphics," says Knudsen," but it had to be a very practical book. There is a working example to illustrate almost every concept."
"Java 2D Graphics is a pleasure to read. It makes Java 2D easy to learn with its clear exposition of Java 2D fundamentals and it's thorough coverage of advanced topics." -David Flanagan, author of Java in a Nutshell
For an interview with the author, see: http://java.oreilly.com/news/java2d_0599.html
For more information about the book, including Table of Contents, index, author bio, and samples, see: http://www.oreilly.com/catalog/java2d/
Java 2D Graphics
By Jonathan Knudsen
1st Edition May 1999 (US)
1-56592-484-3, 366 pages, $29.95 (US$)
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