Sebastopol, CA—Now in full color, the 10th anniversary edition of Theory of Fun for Game Design takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game.
Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.
You'll discover that:
For a review copy or more information please email reviews@oreilly.com. Please include your delivery address and contact information.
For more information about the book, including table of contents, author bios, and cover graphic, see: http://shop.oreilly.com/product/0636920029236.do
O'Reilly Media spreads the knowledge of innovators through its books, online services, magazines, and conferences. Since 1978, O'Reilly Media has been a chronicler and catalyst of cutting-edge development, homing in on the technology trends that really matter and spurring their adoption by amplifying "faint signals" from the alpha geeks who are creating the future. An active participant in the technology community, the company has a long history of advocacy, meme-making, and evangelism.
Customer Inquiries
Sales/Customer Service
707-829-0515