Book description
Offering never-before-seen features like the ability to preview multiple HD videos in real time and Behaviors-based animations plus a price hundreds of dollars below its big-name competitor, Apple's brand-new Motion software is one tool you won't want to live without. This task-based guide delivers all the practical, fun, visual instructions you need to start taking advantage of it immediately. In typical to-the-point Visual QuickStart style, this volume shows you how to start using Motion's many exciting features immediately to create jaw-dropping effects of your own. In short order, you'll learn how to create multilayer composites, stylized title animation, DVD motion menus, and more. You'll also learn about particle dynamics and Behaviors as well how to create dozens of effects using Motion's filters and transformations. If you create motion graphics for film, TV, video, or DVDs--as a filmmaker, designer, DVD producer, or anyone else involved with video-you'll want this guide!
Table of contents
- Copyright
- Acknowledgments
- Introduction
- 1. Before You Begin
- 2. Welcome to Motion
- 3. Working with Objects
-
4. Changing Object Properties
- Selecting Objects
- Selecting Layers
- Transforming Objects in the Canvas
- Changing the Position of an Object
- Rotating Objects
- Scaling Objects
- Using Shear
- Changing the Anchor Point
- Working with the Four Corner Parameter
- Cropping an Object
- Making Transformations in the Properties Tab
- Working with Parameter Controls
- Transforming Multiple Objects
- Transforming Layers
- Blending Objects
- Applying a Drop Shadow
- Using Timing
-
5. Compositing and Editing in the Timeline
- Introducing the Timeline
- Identifying Objects in the Timeline
- Selecting Objects in the Timeline
- Changing the Timeline’s Appearance
- Navigating the Timeline
- Using Markers
- Adding Objects to the Timeline
- Drag and Drop Editing
- Managing Layers
- Editing Objects in the Timeline
- Working with Regions
- The Mini-Timeline
-
6. Working with Behaviors
- Choosing Behaviors
- Applying Behaviors
- Customizing Behaviors
- Modifying Behaviors
- Trimming Behaviors
- Applying Multiple Behaviors
- Using Basic Motion Behaviors
- Using Simulation Behaviors
- Using Common Simulation Controls
- Applying Parameter Behaviors
- Using Parameter Behaviors
- Exploring Common Behavior Controls
- Animating Behavior Parameters
- Saving Customized Behaviors
- 7. Animating with Keyframes
- 8. Using the Library
- 9. Using Filters
- 10. Using Generators
-
11. Working with Particles
- Understanding Particle Systems
- Working with Preset Particle Systems
- Creating a Custom Particle System
- Customizing Particle Systems
- Customizing the Emitter with the Dashboard
- Customizing the Particle Cell with the Dashboard
- Customizing Particle Systems in the Inspector
- Customizing Emitter Parameters in the Inspector
- Customizing Particle Cell Parameters in the Inspector
- Using Multiple Cells
- Using Filters with Particle Systems
- Using Behaviors with Particle Systems
- Keyframing Particle Systems
- Saving Custom Particle Systems
-
12. Working with Shapes and Masks
- Drawing Shapes
- Working with Control Points
- Editing Bezier Control Points
- Editing BSpline Control Points
- Drawing Rectangles and Ellipses
- Using Library Shapes
- Modifying Shapes
- Modifying Shape Parameters
- Applying Filters to Shapes
- Animating Shapes
- Creating Transparency with Masks
- Drawing Masks
- Modifying Mask Parameters
- Applying Filters to Masks
- Animating Masks
- Applying Image Masks
- Applying Filters to Image Masks
- Masking with Blend Modes
- Using Masks and Keys
-
13. Working with Text
- Creating Text
- Manipulating Text Objects
- Formatting Text
- Previewing and Applying Fonts in the Library
- Previewing and Applying LiveFonts
- Previewing and Applying Text Styles
- Formatting Text with the Inspector
- Modifying Text Format
- Modifying LiveFonts
- Modifying Text Style
- Adding a Gradient to a Text Object
- Adding a Texture to a Text Object
- Modifying Attribute-Specific Style Parameters
- Saving Text Styles
- Modifying Text Layout
- Creating a Type On Effect
- Creating Text on a Path
- Animating Text on a Path
- Animating Text
- Using Text Animation Behaviors
- Using the Sequence Behavior
- Adding and Animating Parameters for the Sequence Behavior
- Modifying the Sequence Behavior
- Using the Custom Option for the Behavior Parameter
- Using Map Animation with Keyframed Parameters
- Saving a Modified Sequence Behavior
- Using Text Sequence Behaviors
- Modifying Text Sequence Behaviors
- Using Basic Motion and Simulation Behaviors with Text Objects
- Using Parameter Behaviors with Text
- Keyframing Text
- Adding Filters to Text
- 14. Working with Audio
- 15. Using Templates
- 16. Exporting a Project
- 17. Integrating with Apple Pro Apps
- A. Editing Project Properties
- B. Setting Preferences
Product information
- Title: Motion for Mac OS X: Visual QuickStart Guide
- Author(s):
- Release date: December 2004
- Publisher(s): Peachpit Press
- ISBN: 9780321294586
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