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web Web > from O'Reilly Radar

Four short links: 21 December 2011

By Nat Torkington
December 21, 2011 | Comments: 0
AntiMap -- open source Android software to gather arbitrary data and visualize it. This enables you to be a 21C Francis Galton, the man who walked the streets of England using a pin to prick holes on a cross of card in his pocket, all to keep track of the relative average beauty of women in different parts of...
    tags:
  • android,
  • data,
  • mobile,
  • mozilla,
  • open source,
  • privacy,
  • security,
  • sms,
  • USA,
  • visualization,
  • web
web Web > from O'Reilly Radar

Four short links: 16 December 2011

By Nat Torkington
December 16, 2011 | Comments: 0
Subway Map jQuery Plugin -- create your own London Underground-style maps. (via Chris Spurgeon) Webcraft and Programming for Free Range Students -- a p2pu class for teachers of web stuff and programming. Arts, Humanities, and Complex Networks 2012 -- CFP for a conference in Chicago, looking for visualization and data-analysis papers with a background in the humanities. How to...
    tags:
  • education,
  • events,
  • google,
  • humanities,
  • jquery,
  • mobile,
  • mobile web,
  • open source,
  • programming,
  • visualization,
  • web
web Web > from O'Reilly Radar

Four short links: 13 December 2011

By Nat Torkington
December 13, 2011 | Comments: 2
Newton's Notebooks Digitised -- wonderful for historians, professional and amateur. I love (a) his handwriting; (b) the pages full of long division that remind us what an amazing time-saver the calculator and then computer was; (c) use of "yn" for "then (the y is actually a thorn, pronounced "th", and it's from this that we get "ye", actually pronounced...
    tags:
  • books,
  • business,
  • creative commons,
  • data,
  • history,
  • http,
  • law,
  • museum,
  • node.js,
  • open source,
  • science,
  • web
web Web > from O'Reilly Radar

Four short links: 25 November 2011

By Nat Torkington
November 25, 2011 | Comments: 1
Continuous Three-Dimensional Control of a Virtual Helicopter Using a Motor Imagery Based Brain-Computer Interface (PLOSone) -- direct brain control is becoming a reality, tiny step by tiny step. Also: HELICOPTERS! Forward Secrecy for HTTPS -- Google contributed a better HTTPS cipher suite to OpenSSL, one that doesn't share keys between conversations. Yay the Goog for giving back. Ratings Systems...
    tags:
  • brain,
  • collective intelligence,
  • google,
  • hardware hacks,
  • openssl,
  • programming,
  • reference,
  • research,
  • security,
  • web

 

FEATURES
Digital Media WebWeb > Features

Programming Flex 3: Chapter 20, Embedding Flex Applications in a Browser

By Chafic Kazoun and Joey Lott
November 05, 2008
Programming Flex 3: Chapter 20, Embedding Flex Applications in a Browser

If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started. Now available in the Digital Media Help Center, an excerpt from Programming Flex 3: Chapter 20, Embedding Flex Applications in a Browser. This chapter examines the options available to you for embedding a Flex application in HTML and how a Flex application can interact with the web browser environment.

tags: adobe, flex

Digital Media WebWeb > Features

Programming Flex 3: Chapter 18, Application Debugging

By Chafic Kazoun and Joey Lott
November 05, 2008
Programming Flex 3: Chapter 18, Application Debugging

If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started. Now available in the Digital Media Help Center, an excerpt from Programming Flex 3: Chapter 18, Application Debugging. In this chapter, learn about runtime errors, debugging applications using FDB, debugging applications using the Flex Builder debugger, remote debugging, and tracing and logging.

tags: adobe, flex

Digital Media WebWeb > Features
Rich Shupe

Learning ActionScript 3.0: Chapter 7, Motion

By Rich Shupe and Zevan Rosser
November 05, 2008
Learning ActionScript 3.0: Chapter 7, Motion

Learning ActionScript 3.0 gives you a solid foundation in the Flash language and demonstrates how you can use it for practical, everyday projects. Now available in the Digital Media Help Center, an excerpt from Learning ActionScript 3.0: Chapter 7, Motion. From your very first experiment to the umpteenth time you've performed a familiar task, moving assets with code can be a gratifying experience. In addition to creating more dynamic work by freeing yourself from the permanency of the timeline, there is something very immediate and pleasing about controlling the motion of a symbol instance purely with ActionScript. This chapter examines basic movement, geometry and trigonometry, physics and programmatic tweening.

tags: actionscript, adobe

Digital Media WebWeb > Features
Rich Shupe

Learning ActionScript 3.0: Chapter 4, The Display List

By Rich Shupe and Zevan Rosser
November 05, 2008
Learning ActionScript 3.0: Chapter 4, The Display List

Learning ActionScript 3.0 gives you a solid foundation in the Flash language and demonstrates how you can use it for practical, everyday projects. Now available in the Digital Media Help Center, an excerpt from Learning ActionScript 3.0: Chapter 4, The Display List. ActionScript 3.0 brings with it an entirely new way of handling visual assets. It's called the display list. It's a hierarchical list of all visual elements in your file. It includes common objects such as movie clips, but also objects such as shapes and sprites that either didn't previously exist or could not be created programmatically.

tags: actionscript, adobe

Digital Media WebWeb > Features
Rich Shupe

Learning ActionScript 3.0: Chapter 1, ActionScript Overview

By Rich Shupe and Zevan Rosser
November 05, 2008
Learning ActionScript 3.0: Chapter 1, ActionScript Overview

Learning ActionScript 3.0 gives you a solid foundation in the Flash language and demonstrates how you can use it for practical, everyday projects. Now available in the Digital Media Help Center, an excerpt from Learning ActionScript 3.0: Chapter 1, ActionScript Overview. While you likely know what ActionScript is and are eager to begin working with the new version, a brief overview of its development will give you some insight into its use—particularly related to Flash Player and how it handles different versions of ActionScript. This brief introductory chapter will give you a quick look at where ActionScript 3.0 fits into your workflow.

tags: actionscript, adobe

Digital Media WebWeb > Features

Flex 3 Cookbook: Chapter 21, Compiling and Debugging

By Joshua Noble and Todd Anderson
November 05, 2008
Flex 3 Cookbook: Chapter 21, Compiling and Debugging

This highly practical book contains more than 300 proven recipes for developing interactive Rich Internet Applications and Web 2.0 sites. Now available in the Digital Media Help Center, an excerpt from Flex 3 Cookbook: Chapter 21, Compiling and Debugging. Compiling Flex applications is most often done through Flex Builder or through invoking the MXML compiler (mxmlc) on the command line, but there are many other tools that let you compile an application, move files, or invoke applications. Debugging in Flex is done through the debug version of the Flash Player, which enables you to see the results of trace statements. This chapter examines compiling and debugging in depth.

tags: adobe, flex

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