Media praise for Designing Games

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"[I]f you're looking for a plain explanation of flow and how to create immersion, it is probably one of the first books you should read."
-- Lance Roth,

"...all that one needs to create a rich game experience is fully described in this excellent text."
-- Ira Laefsky,, MSE Computer Science/MBA IT Consultant & HCI Researcher formerly on the Senior Consulting Staff of Arthur D. Little, Inc. and Digital Equipment Corporation

"I only have one complaint about this book... it ended. [...] It's not a step-by-step manual about how to do good game design. It begins assuming you already have read the many books on those subjects. This is a book about game design in the real world."
-- Joseph Cassavaugh, Puzzles By Joe, Consultant, creator of PuzzlesByJoe

"If you are looking for information about the coding algorithms and technical structure of a game, this book is not for you. However if you are interested in the game experience, the concept of game flow and determining tradeoffs of what elements a game should have -- these issues are covered in detail. This book focuses on the basic game architecture elements that need to be thought through long before coding starts. It not only covers what elements make a game interesting, it explains why humans respond to those elements the way they do. " Full Review >
-- Charles Bess,

"This book is not about how to implement the game, or how to make graphics, or which software to use. This book covers topics that have to be addressed prior to any development starts at all. Designing Games is devoted to the topic of game mechanics development." Full Review >
-- Michal Konrad Owsiak,

"Tynan Sylvester wrote the great book. He included many tips, personal experiences, insights which make the book even more valuable. I started reading Designing Games and immediately I got absorbed into this book. It is clearly written, well explained, uses..." Full Review >
-- Przemysław Dąbek,

"When I read the first lines of the description "Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences"a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players." on the O'Reilly website I thought it was a very well thought eye-catcher phrase to sell more books. Reading the book I understand that the phrase is 100% truthful." Full Review >
-- Fabio Alessandro Locati,