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2001 P2P Networking Overview

2001 P2P Networking Overview

The Emergent P2P Platform of Presence, Identity, and Edge Resources

By Clay Shirky, Kelly Truelov, Rael Dornfest & Lucas Gonze
September 2001 (est.)
ORP2PREP, Order Number: ORP2PREP
312 pages (est.), $495.00

Executive Summary

Some have called peer-to-peer computing the third generation of the Internet. The first generation, so the reasoning goes, was the "raw" Internet: indispensable for professional computer users and other early adopters, but irrelevant to the rest of the world. The second generation was the Web, which introduced the Internet to the masses. This third generation makes new services available to end users cheaply and quickly by making use of their PCs as active participants in computing processes rather than just Web browsers. More to the point, P2P is doing this in radical ways that upend traditional means of doing business. That's why it's a disruptive technology.

That's the buzz, anyway. P2P is a very large umbrella, and in the middle of 2001 many companies are scrambling to huddle under it. Some of those companies deserve the P2P moniker more than others, and some companies are, quite frankly, poorly conceived. Still others have good products, but are unlikely to ever be very profitable. In this report, we'll explore the companies, their products, the technologies behind them and their prospects for success.

P2P Overview

FILE SHARING

DISTRIBUTED COMPUTING

INSTANT MESSAGING

P2P GROUPWARE

INFRASTRUCTURE

P2P Players

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