Errata
The errata list is a list of errors and their corrections that were found after the product was released. If the error was corrected in a later version or reprint the date of the correction will be displayed in the column titled "Date Corrected".
The following errata were submitted by our customers and approved as valid errors by the author or editor.
Color key: Serious technical mistake Minor technical mistake Language or formatting error Typo Question Note Update
Version | Location | Description | Submitted By | Date submitted | Date corrected |
---|---|---|---|---|---|
Printed | Page 29 second paragraph |
Line 2 of sec paragraph reads: "This variable will be used to determine how far you move each OBECT between frames" |
Anonymous | May 18, 2009 | Sep 01, 2009 |
Printed | Page 201 1st paragraph |
"For example, image you're building a model of the solar system." |
Hoozey Zanzibar Woozits | Mar 28, 2009 | Sep 01, 2009 |
Printed | Page 77 5th paragraph |
"When dealing with audio files using XACT, you'll want have the actual sound files..." |
Hoozey Zanzibar Woozits | Feb 21, 2009 | Sep 01, 2009 |
Printed | Page 1 13 |
figure 2-1: There is not "UploadContent()" method, it should be "UnloadContent()". Note from the Author or Editor: |
Jbosch | Feb 03, 2009 | Mar 01, 2009 |
Printed | Page 64 direction property code listing |
In the GamePad code, "inputDirection.Y +=" should be "inputDirection.Y -=". Note from the Author or Editor: |
Blayne Mayfield | Dec 19, 2008 | Mar 01, 2009 |
12.3 6th paragraph |
Sets variable to 3000, talks about the variable like its set to 2000. Note from the Author or Editor: |
Chris Ridenour | Dec 16, 2008 | Mar 01, 2009 | |
5.2 5th paragraph |
Says it will cue "start" but instead cues "track" Note from the Author or Editor: |
Chris Ridenour | Dec 12, 2008 | Mar 01, 2009 |