Errata

Learning XNA 3.0

Errata for Learning XNA 3.0

Submit your own errata for this product.

The errata list is a list of errors and their corrections that were found after the product was released. If the error was corrected in a later version or reprint the date of the correction will be displayed in the column titled "Date Corrected".

The following errata were submitted by our customers and approved as valid errors by the author or editor.

Color key: Serious technical mistake Minor technical mistake Language or formatting error Typo Question Note Update

Version Location Description Submitted By Date submitted Date corrected
Printed
Page 1
13

figure 2-1: There is not "UploadContent()" method, it should be "UnloadContent()".

Note from the Author or Editor:
Figure 2-1: the UploadContent() box needs to read UnloadContent() instead

Jbosch  Feb 03, 2009  Mar 01, 2009
5.2
5th paragraph

Says it will cue "start" but instead cues "track"

Note from the Author or Editor:
On page 84 there are 3 separate code blocks. In the first two, change where it says "track" to "start". This occurs in the first line of the first code block (which is two lines total) and in the only line of the second code block.

Chris Ridenour  Dec 12, 2008  Mar 01, 2009
12.3
6th paragraph

Sets variable to 3000, talks about the variable like its set to 2000.

Note from the Author or Editor:
On the 6th paragraph of page 257, change the "Once a shot travels beyond -2,000 in the Z..." to "Once a shot travels beyond -3,000 in the Z..."

Chris Ridenour  Dec 16, 2008  Mar 01, 2009
Printed
Page 29
second paragraph

Line 2 of sec paragraph reads: "This variable will be used to determine how far you move each OBECT between frames"

OBECT should be OBJECT

Anonymous  May 18, 2009  Sep 01, 2009
Printed
Page 64
direction property code listing

In the GamePad code, "inputDirection.Y +=" should be "inputDirection.Y -=".

Note from the Author or Editor:
On page 64, the second to last line of the code block needs to change from:

inputDirection.Y += gamepadState.ThumbSticks.Left.Y;

to

inputDirection.Y -= gamepadState.ThumbSticks.Left.Y;

Blayne Mayfield  Dec 19, 2008  Mar 01, 2009
Printed
Page 77
5th paragraph

"When dealing with audio files using XACT, you'll want have the actual sound files..."

should be:

"When dealing with audio files using XACT, you'll want to have the actual sound files..."

Hoozey Zanzibar Woozits  Feb 21, 2009  Sep 01, 2009
Printed
Page 201
1st paragraph

"For example, image you're building a model of the solar system."

should be:

"For example, imagine you're building a model of the solar system."

Hoozey Zanzibar Woozits  Mar 28, 2009  Sep 01, 2009