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Theory of Fun for Game Design
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Description
Never before has a guide so succinctly put together the essence of what it means to design for the elusive but highly important element of fun. And the pursuit of fun in interactive media like games is never ending. It's not so easy to articulate what fun is (try it sometime and you'll see) but leading interactive designer, Raph Koster, has developed a theory of fun that he cleverly presents in his ground-breaking book: A Theory of Fun for Game Design. Not only game designers, but all designers will treasure this insightful and challenging exploration of how to step out of the box and create designs that really entertain.
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Product Details
Title:
Theory of Fun for Game Design
By:
Raph Koster
Publisher:
Paraglyph Press
Formats:
  • Print
Print Release:
November 2004
Pages:
256
Print ISBN:
978-1-932111-97-2
| ISBN 10:
1-932111-97-2
Customer Reviews
  • Book cover of Theory of Fun for Game Design