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Java 2D Graphics
By
Jonathan Knudsen
May 1999
Pages: 366
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Table of Contents
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Index
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Sample Chapter
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Colophon
Table of Contents
Chapter 1
Introduction
What Is Java 2D?
What Can Java 2D Do?
Relatives
Genesis
Where Do I Get a Graphics2D?
File Formats
Hello, 2D!
Chapter 2
The Big Picture
Graphics2D
The Rendering Pipeline
All About Alpha
Compositing
Coordinate Space
Chapter 3
Geometry
Points
Shapes and Paths
Lines and Curves
Rectangles
Ellipses and Arcs
Constructive Area Geometry
Chapter 4
Painting and Stroking
Painting
Stroking
Overlap
Chapter 5
Rendering
Transforming
Compositing
Clipping
Rendering Hints
Chapter 6
Text
Overview
Drawing Text
Fonts
Font Metrics
Chapter 7
Advanced Text Layout
Using the TextLayout Class
Getting Close to the Metal
Chapter 8
Color
If You're Not Too Picky...
Physics and Physiology
Color Spaces
Profiles
Putting It All Together
Chapter 9
Images
Overview
Where Do Images Come From?
Displaying Images
Drawing on Images
Double Buffering
A Useful Class
Chapter 10
Image Processing
The New Model
An Appetizer
Predefined Operations
Roll Your Own
Chapter 11
Image Guts
BufferedImage
Color Models
Rasters
Sample Models
Data Buffers
A PNG Decoder
Chapter 12
Devices
The Local Graphics Environment
The GraphicsDevice Class
Device Configurations
Chapter 13
Printing
How Printing Works
Controlling Printing
Power Printing
Chapter 14
Animation and Performance
It's Tougher Than You Might Think
See for Yourself
Memory
Optimizations
Chapter 15
Color Gallery
Figure 15-1
Figure 15-2
Figure 15-3
Figure 15-4
Figure 15-5
Figure 15-6
Figure 15-7
Figure 15-8
Figure 15-9
Figure 15-10
Figure 15-11
Figure 15-12
Figure 15-13
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Figure 15-15
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Figure 15-17
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Figure 15-20
Figure 15-21
Figure 15-22
Figure 15-23
Figure 15-24
Figure 15-25
Figure 15-26
Figure 15-27
Figure 15-28
Figure 15-29
Figure 15-30
Figure 15-31
Figure 15-32
Colophon
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Java 2D Graphics